#pragma once

class AnimationMgr
{
private:
	AnimationMgr();
	~AnimationMgr();
	
	std::vector<Animation *> anims;
public:
	static AnimationMgr * getInstance();

	void create(const std::wstring & name, int num, int interval, int x, int y);
	void update(double dtime);
	void draw(Graphics * graphics);
	void clear();
};